The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Turning all this around? The ultimate Xbox achievement
Edge
Love of the game • Without the promise of financial reward, what drives the developers of unofficial sequels and remakes?
Open access • Game Jam 4 All and the mission to break down old-fashioned barriers
Rigged game • Playing in the space between immersive and uncanny with stop-motion horror
MAN IN THE MIRROR • Belgian developer Badass Mongoose invites some self-reflection as you unravel the secrets of its world
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Hype • THE GAMES IN OUR SIGHTS THIS MONTH
Peak timing
APHELION • Ice and aliens combine for a chilling adventure
GENIGODS: NEZHA • Will this manifestation of myth be China’s God Of War?
STUPID NEVER DIES • Hungry for love. And brains
ENFANT • An unherd take on the 3D Metroidvania
DENSHATTACK! • The little engine that could 360 flip
BEASTRO • Fantasy cuisine? Timberline Studio is keeping it local
ROUNDUP
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INVERTING THE PYRAMID • A sequel seven years in the making, Control Resonant upends everything we thought we knew about the FBC, the Fadens and what a ‘Remedy game’ looks like
Q + A : SEAN DURRIE (ACTOR)
Q + A : ELMERI RAITANEN (ART DIRECTOR)
LABOURS OF LOVE • Are game developers getting better at overcoming the technical and creative challenges of virtual romance?
AN AUDIENCE WITH… BENNETT FODDY • Getting into it with the man behind some of the stiffest challenges in modern videogames
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FREEDOM FIGHTERS • How IO Interactive traded clinical stealth for cinematic squad warfare
BAD VIKING • How two brothers went from making a living in Flash to striking gold with curious plants
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Critical risks
Resident Evil Requiem
John Carpenter’s Toxic Commando
ON SALE NOW!
Planet Of Lana II: Children Of The Leaf
Mario Tennis Fever
Monster Hunter Stories 3: Twisted Reflection
Esoteric Ebb
High On Life 2
Relooted
Paranormasight: The Mermaid’s Curse
FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY
Mythmatch
God Of War: Sons Of Sparta
Scott Pilgrim EX
Age Of Empires II: The Age Of Kings • The millennial medieval masterwork proves that there’s more to RTS than killing and destruction
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STALKER 2: Heart Of Chornobyl • A progress report on the games we just can’t quit